Sound is another area where this new Dead Space has upped the ante, with Isaac having a voice for a kick off remember, he never spoke in the original game. It is very slickly put together and hugely impressive. This is very well illustrated in the continue screen, where no sooner have you hit the button to continue than you are in the game, at the last save point you used. The ship is terrifying to move through, and best of all there are no visible loading screens – apart from tram rides which I suspect are cunningly hidden loading screens – which ensures the game plays seamlessly, all while allowing you to go anywhere at any time. If you haven’t played the original game, then you should be aware that I’m not going to spoil the story, but suffice it to say that this is not just a remaster – there are differences between this game and the original, and the story has been sensitively handled so that it doesn’t feel jarring when it deviates from what is to be expected.ĭead Space has been developed using the Frostbite engine, last seen in games such as Battlefield 2042, and boy oh boy does this engine lend itself to a scary game. But where is everyone? Why is no one answering the comms? And what the flipping heck just ate one of our crew mates? Well, it turns out the ship is infested with Necromorphs, creatures that are reanimated from the ship’s crew, and while they are sometimes recognisable, they have changed a bit since they last went to the canteen.
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